Ago
1. Pinewood plank production2. New settlers3. Stone production4. Instant build
5. Time is money6. First buff7. Claim new lands8. Tool production
9. Update older production chains10. Brew production11. The battle12. Noble-minded
13. Trades14. Population capacity15. Free the home zone!16. The general was defeated
17. More buffs18. Neither fish nor fowl19. Ranged units20. New building materials
21. About Zone-Wide Buffs22. My First Zone-Wide Buff23. Leadership Training24. Militia
25. Treasure search26. Storage27. First strike units28. Trial blasting operation
29. A good book

NameLevelTasksReward
Pinewood plank production1For stable pinewood plank production, a lot of steps are necessary. By the time we complete this quest chain, you will have efficient plank production. Short quest chain To complete the main quest, finish all its subquests.
You've managed to finish all the subquests. You now have stable pinewood plank production and can concentrate on other tasks. Short quest chain finished.
1
Your first building1-60
I welcome you. My name is Sir Oliver. As you may know, the king has sent me to help you. Accordingly, we should not waste any more time and begin making building material for your settlement. It would be best to start with wood.
Very well. You've now finished the first step in creating a basic stable economy. Let's move on to the next one!
Have at least 1 (s) on your island.
180 Experience Points
30 Pinewood Planks
Build a Sawmill2-60
The wood is of no great use to you in itself. However, in order to build additional buildings, you'll need planks. You should build a wood sawmill.
The sawmill converts wood into planks, with which you can build new buildings. Now I'll show you where you can find your produced goods.
Have at least 1 (s) on your island.
50 Experience Points
The Mayor's house2-60
In the Mayor's house and your storehouses you can see the resources you have in stock, spread over several tabs. Just like the sawmill, the Mayor's house can be clicked on to show the detail window. Try it out.
As you can see, the Mayor's house has different pages where you can see different things. The same is true of storehouses. Anyway, enough theory for now - let's focus on your economy again.
Select a .
Open the "Intermediate" resources tab.
Open the "Advanced" resources tab.
Open the "Expert" resources tab.
Open the "Elite" resources tab.
50 Experience Points
Replanting trees3-60
Maybe you've already asked yourself whether all the trees will disappear if we keep on clearing the forest like that. You're right, and that is why we have to do something to prevent such a situation we will build a forester.
This forester will refill your wood deposits so you always have enough wood. However, refilling usually takes more time than cutting down. To see whether you need an additional forester, you can take a look at the economy overview.
Have at least 1 (s) on your island.
100 Experience Points
20 Stones

New settlers1-60
Oh, it looks like you are running out of available settlers. If you mouse over the settler icon in the resource bar at the top of the screen, you can see information about your settlers, like, for example, when you will get a new one and how much space is left. Check what you have to improve to get new settlers, and buy new ones from the merchant when there is enough space.
Just like that! You get a new settler every 15 minutes. If you have less time and you need new settlers fast, you cannot only buy settlers directly from the merchant but also buy buffs to shorten the time it takes to train new settlers. But always keep in mind that to get new settlers you need adequate free space.
Open the shop window.
Buy the following shop item: Foreign Settler Family.
Add Population from your star menu to your stock.
10 Settlers

Stone production4For stable stone production, you will need some preparation. By the time we complete this quest chain, you will have efficient stone production. Short quest chain To complete the main quest, finish all its subquests.
You've managed to finish all the subquests. You now have stable stone production and can concentrate on other tasks. Short quest chain finished.
1
The tavern4-60
Have you ever been to a tavern? You can meet the most interesting people there. It is also a good place to find people with particular skills, so-called specialists. We should build one so we can hire some.
What a wonderful place. The people there are always cheerful and ready for a good talk. Take a look when you have the possibility. It'll be worth it!
Have at least 1 (s) on your island.
20 Experience Points
Masons5-60
Of course, stone does not cut itself. For that we need a specialist a mason. Place him as near as possible to the deposit and the storehouse to keep the journey short.
Good, the stone cutter has begun work. Since he does not supply any other buildings, there is no need to check whether you can perfect his methods. The more masons you have, the more your stock of stone increases.
Have at least 1 (s) on your island.
80 Experience Points
30 Pinewood Planks
To hire specialists5-60
Now that the tavern is finished, we should think about the next step. Do you remember that you can hire specialists there? With a click on the tavern, you can see which specialists are available. Go and purchase a geologist!
You can find your purchased specialists in your star menu. You can have multiple specialists of one kind, but the allocation of specialists you can hire from the tavern is limited. When it is exhausted.you have to get additional ones from the merchant.
Select a .
Own at least 1 Geologist(s).
30 Experience Points
50 Pinewood Planks
The Geologist5-60
If you open your star menu, you'll see the new geologist you hired at the tavern. He will help us find special deposits on our island. First, we need stone. Go to the star menu and send him out to search for stone by clicking on him.
That was really fast. Please remember that resources other than stone might take longer to find. But enough chat, let's get to work!
Find 1 new Stone deposit(s).
30 Experience Points

Instant build4-60
Phew! Building a tavern can take quite a while. Did you know that it's possible to finish construction more quickly? As soon as something is in your building queue, you can finish it instantly by clicking the blue diamond. It just costs a few gems.
Wow, did you see how fast that was? Amazing! And I heard it works with all buildings. Furthermore, it also functions for building upgrades - you just have to click on the specific building. Just keep an eye on the prices, as they can differ.
Use "instant build" to finish the construction of a building instantly.
20 Pinewood Planks
20 Stones

Time is money5-60
Specialists always need a certain amount of time to fulfill their tasks. As you progress, your times will become longer and longer. However, if you do not like to wait, you can shorten them with just one click. Try it!
See? It's dead easy. You can do this with all specialist tasks. It will pay off, especially for the treasure search, but we will come to that later. For now, let's continue with our plan.
Halve the time of a specialist.
25 Pinewood Planks
25 Stones

First buff6To be able to use buffs, you will have to take certain steps. By the time we complete this quest chain, you will be able to produce and use one simple buff. Short quest chain To complete the main quest, finish all its subquests.
You've managed to finish all the subquests. You are now able to produce and use a simple buff on your workyards or on your friend's workyards. Short quest chain finished.
1 Exotic Fruit Basket
Food usage6-60
Your settlers already have a place to work and live. They are working well, but would do better if given a buff. Consequently, we need fish.
Your fisherman has already begun his work. A lot of things can be made from the fish caught, but most importantly your settlers can work more effectively using them. I'll show you, what I mean.
Have at least 1 (s) on your island.
135 Experience Points
10 Pinewood Planks
10 Stones
The Provision House7-60
But first you have to build a provisions house where your groceries can be processed. After all, freshly caught fish cannot be eaten immediately.
Ah, the provisions house has already been built. You should take a look. You can commission a lot of nice things there.
Have at least 1 (s) on your island.
20 Experience Points
20 Fish
Creating Buffs7-60
In your provisions house you can create processed food, also known as buffs, for your workyards, refillers for some of your deposits, plus a few other things. However for now, let's concentrate on buffs.
There are a lot of different buffs. They differ in duration and effect, and you cannot produce all of them yourself. While playing, more possibilities will become available, so take a regular look at your provisions house.
Select a .
Produce at least 1 Fish Platter.
20 Experience Points
20 Stones
Using Buffs7-60
Once a buff has finished being produced, it is transferred to your star menu. From there, you can use it on whichever workyard you want. Try it out.
You have doubled the production of this building for 30 minutes. You should always buff your workyards when you temporarily need more of one specific resource.
Use 1x Fish Platter buffs on your own island.
10 Experience Points

Claim new lands7Claiming new lands is a complex task. By the time we complete this chain of quests, you will know everything important about conquering other areas on your home zone. Medium duration quest chain To complete the main quest, finish all its subquests.
You've managed to finish all the subquests. Now you know the most important facts about claiming new sectors. Medium duration quest chain finished.
3
Discovering new sectors7-60
I have just returned from the king's library. It seems that this island has not been mapped yet. It's very likely that there's a lot we can use here, it's just that we don't know where the resources are to be found. Send an explorer to discover the hidden areas one by one. Similarly to the geologist, you can hire an explorer at the tavern.
The explorer has just returned. He discovered a new sector. Each sector has its own deposits and provides additional building space. So, if you are in need of new deposits or space, don't hesitate to search for new sectors.
Select a .
Own at least 1 Explorer(s).
Explore 2 sectors.
50 Experience Points
50 Pinewood Planks
New land8-60
It is time to expand your property. Since the explorer has already mapped a new area, all that is left for you to do is claim your new property by building a storehouse in the new sector. After that, you can build in the new sector as you wish.
This sector is yours now. You are progressing really fast. I will now write my report for the king. It's very pleasing to have only good things to report.
Claim 2 sectors.
50 Experience Points
Death to the leaders16-60
So, boy, things are getting serious now! My scouts have located a bandit leader. If we defeat him, it will disperse the enemy's units and free the sector.
You general was victorious. The sector is free and can be captured. I hope you know how that works… Just in case you don't, start by building a storehouse in the sector.
Reduce the number of bandit leader camps on your home zone to less than 7.
50 Experience Points
Building licenses16-60
The fat man… What is he called? Holger? Whatever, you know who I mean. Anyway, he really wanted me to tell you that the way to obtain building licenses is by freeing sectors. You can find them in your star menu, and have to use them on your Mayor's house.
Good! Celebrate your victory. For personal reasons I have to go on a journey for some time. When I return, I will help you to increase the size of your military.
Add Building Licenses from your star menu to your stock.
10 Experience Points
Too narrow17-60
Don't you think that it is becoming rather cramped here? I think it is time to expand your holdings. I know Lord Sardin is not here at the moment, but I am sure you will make it on your own.
You were really good. Lord Sardin seems to have prepared you very well. I am truly impressed.
Claim 4 sectors.
100 Experience Points

Tool production9For stable tool production, you will require fresh knowledge on several topics. By the time we complete this quest chain, you will have efficient tool production. Short quest chain To complete the main quest, finish all its subquests.
You've managed to finish all the subquests. You now have stable tool production and can concentrate on other tasks. Short quest chain finished.
1
1
Copper9-60
Did you already take a look at the new sector? I heard that it might contain copper deposits. Why not send a geologist to look for them? Maybe the rumors are true.
The rumors really were true, luckily! You will be needing copper for further city development. We should make the most of it!
Find 1 new Copper Ore deposit(s).
40 Experience Points
Mines9-60
We should definitely build a copper mine. I will write the king immediately and secure your tenure for the deposit. You look after construction.
Well, I've settled everything. All deposits you find on this island are your property now. You've also been busy, I see, so let's get on with it.
Have at least 1 (s) on your island.
35 Experience Points
Missing tools9-75
Oh, it looks like your tool stock is decreasing rapidly. For constructing buildings you need a lot of tools. Since we are not yet able to produce them on our own, we should buy some from the merchant.
The merchant is reliable. Maybe you have seen the other resources he has on offer. This makes him a good place to go whenever you need something urgently.
Open the shop window.
Buy the following shop item: Tools.
Add Tools from your star menu to your stock.
30 Pinewood Planks
30 Stones
Coal10-60
There are different ways to obtain coal. One of them is a coking plant. That's where coal is made out of pinewood. Remember that your pinewood consumption will increase.
There's the coking plant. You'll need coal for many different things, which is why you should always keep an eye on your production.
Have at least 1 (s) on your island.
100 Experience Points
20 Tools
Copper bars11-60
Hmm… I have heard some troubling rumors. The settlers tell of bandits making trouble. I cannot confirm this yet, but we should be cautious. It might be best to process the copper into bars.
Copper bars are very important. If we are to deal with the bandits, we can process the bars into weapons. First though, we need them for something else tools.
Have at least 1 (s) on your island.
120 Experience Points
Tools11-60
To produce tools, we need a toolmaker of course. It processes the copper bars. It would be best to have it built, and work as fast as possible.
Good, tool production works… Unfortunately, I have bad news. The rumor about the bandits is true. We need to take action. We also need a specialist.
Have at least 1 (s) on your island.
135 Experience Points

Update older production chains10While building new production chains, older ones will get become unbalanced. By the time we complete this quest chain, you will be able to handle this problem. Long quest chain To complete the main quest, finish all its subquests.
You've managed to finish all the subquests. Now you know all important facts about updating older production chains. Long quest chain finished.
1
Building upgrades12-60
I know you are very busy right now creating an army… Sardin didn't even want to let me through to see you… but I have to tell you something about your buildings. You can upgrade them. Try it out.
You can upgrade nearly all buildings so they produce faster, or make more goods. Upgrading storehouses increases your stock capacity, but the time and resources required increases with every level.
Have 3 level 3 building(s) on your island.
35 Experience Points
20 Pinewood Planks
Consistent cityscape30-60
I have just returned from a visit of the king's court. I have to admit, his city looks really beautiful. I think this is mainly because of its harmonious cityscape. You too should try to keep your building upgrades on the same level. It just looks better.
Just like that! It looks a lot better that way. I am sure the king will also be satisfied when he hears of your efforts to please him.
Have 2 level 3 (s) on your island.
Have 4 level 3 (s) on your island.
Have 6 level 3 (s) on your island.
20 Experience Points
80 Hardwood Planks
80 Marble
Preparation32-60
Pssst… It's me again. I'm just about to go on a journey to find new adventures. Since I'm going quite far this time, I might find a new route for your explorer, and more challenging adventures. If I do, you will need more units for them. Maybe you should upgrade your noble residences to claim more settlers?
Thank you for your trust. I will not disappoint you. Hmm? Did I hear a noise? I think someone is approaching. I had better disappear. Until next time.
Have 5 level 3 (s) on your island.
240 Experience Points
100 Coins
10 Settlers

Brew production13For stable brew production you will need lots of new buildings. By the time we complete this quest chain, you will have efficient brew production. Short quest chain To complete the main quest, finish all its subquests.
You've managed to finish all the subquests. You now have stable brew production and can concentrate on other tasks. Short quest chain finished.
1 Exotic Fruit Basket
Fertile ground13-60
Hello and greetings. Some days ago we made some tests on the earth on the island, and found that it is perfect for growing wheat. We could use that to bake bread. What do you think about building some farms for cultivating wheat?
The farm is the most important building for successful bread production. Theoretically, all farms can harvest from the same wheat field - but the fields will deplete faster that way.
Have at least 2 (s) on your island.
Have at least 1 (s) on your island.
30 Experience Points
20 Stones
Wells14-60
The farmer has already got busy and started harvesting wheat. But to produce bread, we still need water. It can be gathered from wells, but there's no need to build them near the farms, as we can get the water from the storehouse.
Really beautiful wells. Wells and wheat fields only contain a certain amount of resources. As you progress, you will gain access to higher capacity wells and wheat fields.
Have at least 1 (s) on your island.
40 Experience Points
Brewery14-60
Bread? Don't make me laugh. Bread can wait. What we really need is brew! After all, we want to create an army. Luckily, wheat and water are also the two ingredients needed to produce brew, so it wasn't all in vain. All that is left to do is to build a brewery.
Excellent. It's nearly impossible to convince a recruit to fight for you without brew. But of course, brew alone is not enough to recruit units - we need more… correct! - weapons!
Have at least 1 (s) on your island.
20 Experience Points
20 Bronze Swords

The battle13Battle is a complex and important topic. By the time we complete this chain of quests, you will know the basics of battle and have your first small army. Short quest chain To complete this main quest, finish all its subquests.
You've managed to finish all the subquests. You now have your first experience of fighting bandits. Short quest chain finished.
2 Improved Drill Plan
The General13-60
The situation is getting serious. Units alone are not enough to fight with - you need someone to lead them. Me? No, I cannot guide them, I have more important things to do, but if I'm not mistaken, you own a tavern! You can hire a general there for a few coins.
A beautiful tavern. I just visited it and you really have fabulous taste. However, let's now take care of your new general.
Select a .
Own at least 1 General(s).
20 Experience Points
The Garrison13-60
To assign units to your general, you need him to make a garrison. Just go to your star menu, click on the general and then on a green field on your map. He will hit the road immediately and build his garrison.
A nice garrison! Each of your generals has his own garrison where you can assign units to him. You can place them on any green field.
Have at least 1 garrison(s) on your island.
20 Experience Points
To produce bronze swords14-60
My scouts have discovered the first bandit camp. Now is the time to start weapon production! Build a weaponsmith for bronze swords as soon as possible!
Well, it's about time! As soon as we have enough brew and weapons we can begin training.
Have at least 1 (s) on your island.
20 Experience Points
50 Coal
Weapons14-60
Do not get distracted too much by the fat man! We have to concentrate on the military. That is the most important thing! I hope weapon production is running well?
Good, production is working fine. That's a relief. Recruits are the cheapest unit, which is why you should take them into every battle.
Produce at least 5 Bronze Sword(s).
10 Experience Points
20 Copper Ore
Getting ready for battle15-60
Hey Kid! I am Lord Sardin. The fat guy… what's he called… anyway, you know who I mean... he told me you need help with your military. Wait a second, you don't even have any barracks! That's not much I can do until you get some.
Well, that's a start, but looking around we have still a way to go. First check out the barracks. You'll need a lot of them in the future.
Have at least 1 (s) on your island.
20 Experience Points
20 Tools
The Barracks15-60
Don't tell me you don't know how the barracks work?! Oh man, I really have to start from the very beginning. The barracks is where you can train your troops. Take a look at it.
In the beginning there are only recruits to train, but others will come over time. However, training takes time, so plan for it.
Select a .
Open the recruit production window.
5 Experience Points
First Units15-60
Before you can assign units to your general, you need to produce them in your barracks. 10 recruits should be enough to start off with.
As you might have gathered, to train units takes quite a lot of time. The better the unit, the longer it takes, but when you upgrade your barracks, the time decreases a little. In addition, there are drill plans that can speed the process up. I'll let the merchant tell you more.
Select a .
Use 1 buff(s) on (s).
Own 10 Recruit(s).
10 Experience Points
Join the Army15-60
Now it is time to assign units to the general. Click on the garrison and move the slider below the recruits to the right. Normal generals can command 200 units maximum.
And so, everything is settled for you to send your troops to battle. Have you spotted any bandit camps already?
Assign some Military Units to your General.
5 Experience Points

Noble-minded14-75
Greetings! I am Master Gotenberg, bookbinder by profession. Have you ever considered how much we could increase our workshop's efficiency if everyone had access to all their craft's knowledge? Such an endeavor requires quite an infrastructure though. Can you provide that?
Well that didn't seem to be much of a challenge for you. You seem to know what you're doing, I'm looking forward to working with you!
Have a production value of at least 288 every 12 hour(s) for Pinewood.
Have a production value of at least 180 every 12 hour(s) for Water.
Have a production value of at least 180 every 12 hour(s) for Copper Ore.
10 Experience Points

Trades12Unfortunately, the potion still isn't working. No matter how intensively you ask, the rabbit still can't remember. One of your treasurers comes to you and requests you take care of business while the rabbit regains its memory.
That really was a lot of work, but it is to be rewarded! A message from your doctor reaches you, saying that the rabbit's memory is slowly coming back.
1 Witch of the Swamp
The trade office15-60
You won't believe the news I've got! The king is trying to establish a trading network. As soon as you build a trade office, you'll be able to trade with anyone else who has a similar office. We shouldn't let this chance pass!
Oh, what a beautiful building. Isn't it noble? That is your ticket to becoming a mighty, influential merchant. I am excited to see how you will use this.
Have at least 1 (s) on your island.
100 Sausages

Population capacity22Population is always an issue, as you already know. By the time we complete this quest chain, you will have a large population capacity. Long quest chain To complete the main quest, finish all its subquests.
You've managed to finish all the subquests. You have continuously increased your population capacity. Long quest chain finished.
5 Cheese Sandwich
Population growth15-60
Your storehouses are well stocked and your settlement is expanding, but your settlers want somewhere to live. You should build them suitable houses to live in. The more residences you have, the more settlers will move to your settlement.
You've just built your first residence and hopefully created the basis for a successful settlement. May many residences follow and your settlement flourish.
Have at least 1 (s) on your island.
20 Experience Points
5 Settlers
The noble residence19-60
Did you know that an architect is currently in your town? He has brought the latest plans from the kingdom for new residences. Not only do they look better, but they also have room for more settlers.
Don't they look fabulous? From now on you can build them and make even more space for your settlers. However, remember that residences also need building licenses. If you need a building without obtaining a license, go see the merchant.
Have at least 3 (s) on your island.
200 Experience Points
Increasing population amount19-60
Do you see how the settlers are already floating into your country? Feel free to take some time to enjoy it. By the way, I have heard about a mysterious potion that has the power to speed the growth up.
I have to admit, you have a really nice little town there. Carry on like that and the king will happily support you. Anyway, that's enough relaxing. Let us get on.
Acquire at least 30 Population.
240 Experience Points
The city is growing21-60
Your efforts to expand your military are obvious, but remember that you will need lots of settlers for the military and all the new buildings. And they in turn need a lot of space. Build some residences so that you have enough capacity
Of course, you can also upgrade already existing residences to expand your population capacity if you need to save on building licenses. Another possibility is to buy a residence at the merchant's, where construction does not consume building licenses.
Have at least 6 (s) on your island.
130 Experience Points
50 Hardwood Planks
Small town22-75
Remember the king's last task? I've received a message. He has a new task for you, offering support as long as you accommodate a certain number of settlers.
It seems demand is high. There are a lot of people who want to settle on your island. You have a good reputation, but deservedly so.
Have a population limit of at least 500.
225 Experience Points
The king's letter26-60
A new letter from the king has arrived, but it is meant for your eyes only, which is why I have placed the letter in your mail box. I wonder what it says…
What, you're not allowed to tell me the subject of the letter? That's a shame, but I suppose I'll have to get used to it. It must be very important if you get a personal, secret letter from the king.
Open the mail window.
Have a population limit of at least 800.
25 Experience Points
20 Settlers
Letter with no sender30-60
Pssst… During my last journey, I came upon a messenger who had been robbed. He gave me this letter and asked me to bring it to you. It has no sender details. I thought it had to be important, so I decided to do you this favor.
Hmm… Your face reveals a certain anxiety. I'm sure you can handle whatever's written in this letter. Anyway, I have to leave fast before someone spots me. Until next time.
Open the mail window.
Have a population limit of at least 1000.
20 Experience Points
10 Settlers
A big delivery35-60
Hey, what happened to Lord Sardin? I've never seen him so excited. I leave for just a few short hours, and the strangest things happen. Oh by the way, I have a new letter for you with no details of who sent it.
Wow - a very generous delivery has just arrived from the king. Whatever it is you did, the king seems very satisfied. Well done!
Open the mail window.
Have a population limit of at least 1200.
380 Experience Points
10 Settlers
Epic preparations40-60
Wow, you'll never guess what I found! There are some islands quite far away, with epic treasures like coins and special building plans. However, you'll need a huge army for the voyage, and that will require new, unemployed settlers.
Hmm… I wonder if that will be enough? Maybe I should go and spy a bit more to make sure you are sufficiently well prepared. 'llI contact you as soon as I am convinced.
Have a population limit of at least 1800.
1500 Experience Points
A representative military47-60
I can see you are diligently working on making your city perfect and polished. I think we should do the same with your military. After all, the military reflects the image of its owner, so let's increase the amount of unemployed settlers to attract more potential soldiers.
Yes, these are really strapping young men, perfect for the military. Now we can take the next step in perfecting your army, and increase the amount of units.
Have a population limit of at least 2150.
6000 Experience Points
No goodbye yet50-60
I see my father has left, but I won't until you have become the greatest explorer of any time. However, you'll need far more than the army you have at the moment, including more units for example.
Wow, people are flocking to your city. You seem to have a really good reputation. Hardly surprising, considering your good relationship with the king. This means we'll be able to continue quickly.
Have a population limit of at least 2500.
500 Gems
300 Granite

Free the home zone!15You have probably already recognized the bandits on your home zone. By the time we complete this quest chain, these bandits will no longer be a problem. Long quest chain To complete the main quest, finish all its subquests.
You've managed to finish all the subquests. You have dealt with the bandits, and they no longer pose a threat. Long quest chain finished.
2 Improved Drill Plan
1 Stealing From The Rich
Bandits!15-60
So, the battle begins! Try to position your garrison as effectively as possible, and cross at the least watched areas. To check whether your troop composition is effective, you can use the pre-battle feedback. Show the bandits it was a bad idea to settle on your island.
Wow, I wouldn't have credited you with so much command potential. My compliments, that worked out really well.
Transfer one of your garrisons.
Reduce the number of bandit camps on your home zone to less than 21.
20 Experience Points
20 Bronze Swords
More sectors15-60
My scouts report there are more bandits than expected. Send your explorer out to explore more sectors so that we can be completely sure.
That went as expected. The remaining sectors will probably be the same. A great battle lies before us. I hope you will face this challenge!
Explore 4 sectors.
20 Experience Points
Mission "Free home zone"21-60
I'm getting near daily reports of settlers being robbed by bandits. It is time to strike back! We should completely decimate the bandits and make an example of them.
That will teach them a lesson. We'll see if they dare rob the settlers again. But we should build our forces up so we can strike back if they try again.
Reduce the number of bandit leader camps on your home zone to less than 5.
150 Experience Points
50 Bronze Swords
A new attack24-60
Now that we have longbowmen, the time has come to push the bandits back further. It is also a good opportunity to test their abilities. Have fun.
You are becoming a very good leader, which is why I would like to share another tip with you If you defeat the leader camp of a sector, the remaining enemies in the same sector become very demoralized and give up. They too are defeated, if you will.
Reduce the number of bandit leader camps on your home zone to less than 4.
65 Experience Points
100 Bronze Swords
Once and for all30-60
Almost! I almost caught her. It was really close, but even during the chase we must not forget your home island is still threatened by bandits. I think it is time to end this once and for all. Banish them from your island forever!
Victory! You've defeated them all and freed your island. Your settlers have reacted with jubilation. I have to admit, I am rather proud of myself. I guided you quite well.
Reduce the number of bandit leader camps on your home zone to less than 1.
20 Experience Points
100 Hardwood Planks
100 Marble

The general was defeated15-75
I heard your general was defeated? Don't worry, it's not a disaster. I have put something into your star menu that you can use to heal him in no time. You should analyze why he lost, but first heal your general so he is ready for duty again.
Did you figure out how it happened? Did you sent too few units with him or did you send your general through an additional agro radius so that he was distracted? Always remember that you have to wait a long time until your general recovers after a defeat.
Use 1x Medipack buffs on your own island.
1 Medipack

More buffs16You are already able to use buffs. By the time we complete this quest chain, a new buff will be available to you. Short quest chain To complete the main quest, finish all its subquests.
You've managed to finish all the subquests. You are now able to produce and use a new buff on your workyards or on your friend's workyards. Short quest chain finished.
1 Red Flying Settler
The mill16-60
Greetings. I hear that your wheat production is working well. With your permission, I would like to get your bread production organized, starting with the construction of a mill.
Isn't the mill beautiful? I love the sound of its sails turning. A friend of mine is in charge of it now. I also have another one for the bakery.
Have at least 1 (s) on your island.
20 Experience Points
20 Wheat
The bakery16-60
The time has come. I can build the bakery. Ever since I've lived on this island, I've dreamed of being able to eat fresh bread. I am so excited!
Wow, I am really impressed. Finally we can produce bread by ourselves. Since you arrived, everything has improved. Thank you very much.
Have at least 1 (s) on your island.
30 Experience Points
More effective military production16-60
You really should concentrate more on your soldiers and not waste your time with bagatelles. Wait a minute... I think the bread may actually be of use here. Maybe we can improve our military capabilities with it somehow?
Hmm… A buff. And how is that supposed to help the military? They don't need sandwiches! They need something more consistent!
Select a .
Produce at least 2 Solid Sandwich.
30 Experience Points
Clever move16-60
Ah, I think I know what you're up to. You plan to buff all relevant production facilities to get more military resources out of them at the same time. Very clever, I have to admit.
I think I have underestimated you in certain areas. That was a clever move. You should go now and look after your production. You always have to keep an eye on the people.
Use 1x Solid Sandwich on your .
Use 1x Solid Sandwich on your .
20 Experience Points

Neither fish nor fowl17You already know the possibilities for using fish, but there are still some things you could learn. By the time we complete this quest chain, you will know everything about fish and meat. Medium duration quest chain To complete the main quest, finish all its subquests.
You've managed to finish all the subquests. Now you know everything about fish and meat. Medium duration quest chain finished.
100 Deposit: Fish
100 Deposit: Meat
Refill fish deposits17-60
Have you already noticed that your deposits deplete when you destroy them? There are deposits you have to refill manually, like fish. Therefore, you have to produce a refill in your provision house and use it on the depleted deposit.
Easy, isn't it? You can refill all deposits to greater than their original amount. But you can only produce refills for meat and fish by yourself. If you want to refill another deposit, you have to take a look at the merchant.
Select a .
Produce at least 200 Fishfood.
Add 200 Deposit: Fish from your star menu to any deposit.
30 Experience Points
Too many deer22-60
Oh no! Once again a deer has gnawed at my documents. I've had enough! These wild animals are becoming a plague. We have to find someone to get rid of the animals!
Thank you for finding a hunter. I hope the problems caused by the wild animals will improve soon.
Own at least 1 Hunter(s).
100 Experience Points
The bear22-60
Have you heard? A kind of grizzly bear has been seen in the woods, and it's highly aggressive. A number of settlers have been attacked. We have to act. It might be a good idea to let the hunter produce some meat and mix it up with a sleeping potion so we can relocate the bear.
That worked really well. The potion made from wheat and fish made the bear sleep long enough for us to take him to another island. Now the settlers can enter the woods safely again.
Produce at least 100 Meat.
Pay 50 Meat from your storage.
Pay 50 Fish from your storage.
Pay 50 Wheat from your storage.
150 Experience Points
100 Bread
Sausage22-60
After that business with the bear, we still have a lot of meat left. I'm sure there's something useful we can do with it. How about building a butcher? He could process the meat into sausage.
That really looks tasty. Our settlers will be very happy with their new rations. If we also supply the explorers with sausages, they might be able to search more effectively.
Have at least 1 (s) on your island.
100 Experience Points
Don't forget24-60
The sausages our butcher produces are really good, but I've talked to him and he says he doesn't have sufficient meat to produce as many sausages as he should. Have you already had a look at meat and fish in your economic overview? Maybe an adjustment is needed.
Well, was an adjustment necessary? At least the butcher is satisfied, so whatever you have done, it was a success.
Have a production value of at least 360 every 12 hour(s) for Fish.
Have a production value of at least 0 every 12 hour(s) for Meat.
Have a production value of at least 60 every 12 hour(s) for Sausages.
80 Experience Points
50 Marble
The sausage pyramid24-60
There is a countrywide competition among the settlers to see who is able to build the highest and most stable sausage pyramid. Actually, I didn't want to bother you with it, but Sir Oliver said I should ask anyway. So, would you sponsor us and provide the sausages? Of course, we would be happy to share the reward with you.
We won, thanks to your bountiful sausage supply. As promised, we would like to give you a part of our reward. Now I have to go back to work. Thanks again.
Produce at least 50 Sausage(s).
Pay 10 Sausage(s) from your storage.
50 Experience Points
50 Coins

Ranged units17Ranged units are an important unit variant. By the time we complete this quest chain, you will have access to two different kinds of bowmen. Medium duration quest chain To complete the main quest, finish all its subquests.
You've managed to finish all the subquests. You are now able to recruit any kind of bowman. Medium duration quest chain finished.
2 Improved Drill Plan
Bow maker17-60
Have you already taken a look at your recruits? They are quite robust when attacked, but not quite so good at fighting back. We need a unit that's able to deal out more damage. Bowmen would be the best. Build a bowmaker so we can train bowmen.
Well, the bows are a bit small but they will suffice for the start of our bowmen training.
Have at least 1 (s) on your island.
60 Experience Points
Bowmen18-60
So, let us begin with training the bowmen. I think 10 will be enough to start with, but be sure always to have some more in reserve, just in case.
So, you've created the basis of your weapon production. Just remember that bow production consumes additional pinewood. You know what that means, don't you?
Acquire at least 100 Bow(s).
Own 10 Bowmen.
320 Experience Points
More damage25-60
I was en route today with my scouts and saw something rather worrying. Some bandit camps have very strong units. Most have just one, but that's already sufficient to cause problems. To counter these units we will need more damage than our bowmen can offer.
I see you know exactly what I am talking about. These longbows cause a lot more damage. I hope they will suffice to drive our enemies back.
Have at least 1 (s) on your island.
40 Experience Points
100 Hardwood
Longbows25-60
It still weighs heavy on my mind that I didn't manage to catch that person. Should she try to enter the city a second time, I will arrest her immediately. Anyway, we should continue according to plan and produce the longbows.
Good - with this quantity of longbows we should be able to equip quite a lot of longbowmen. I would suggest we do this next. I'm going to start looking for that suspicious person again.
Have at least 50 Longbows in your storage.
40 Experience Points
100 Hardwood
Other islands25-60
Psssst… Come here! I have to be careful because I do not want to be detected. Have you heard about other islands already? There are lots of treasures to be found and mischief that needs to be dealt with. I would gladly tell you more if you give me some longbowmen.
Hi, hi, thank you. I will contact you when it is safe to talk and tell you more about the other islands. You will not regret this.
Own 50 Longbowmen.
Delegate 10 Longbowman/men from your storage.
70 Experience Points
150 Longbows

New building materials18New buildings will become available which will need new building materials. By the time we complete this quest chain, you will have all necessary buildings for these materials. Short quest chain To complete the main quest, finish all its subquests.
You've managed to finish all the subquests. You now have stable production of new building materials and can concentrate on other tasks. Short quest chain finished.
2
Advanced building materials 118-60
I just arrived. I was on a voyage and have seen lots of new and different things. The latest trend is for buildings made out of hardwood and marble. In any case, we should upgrade to keep being competitive.
It's great that we have enough hardwood trees on this island. Your hard working settlers are already producing hardwood and hardwood planks. Now, let's get on with producing marble.
Have at least 1 (s) on your island.
Have at least 1 (s) on your island.
Have at least 1 (s) on your island.
400 Experience Points
Advanced building materials 219-60
Producing marble is a lot easier than hardwood. Basically, you just need a marble mason who cuts the marble directly from the deposit.
So, now we can relax and wait. As soon as we have enough hardwood planks and marble, we can start building new buildings and expand your economy further.
Have at least 1 (s) on your island.
Produce at least 50 marble in your workyards.
300 Experience Points
A suspicious person23-60
A suspicious looking person has been sneaking around your city. I will take care of him and find out who he is. Meanwhile, you should concentrate on hardwood production so we can produce enough longbows quickly.
Unfortunately, I could not find out who the suspicious person was, but I think it was a blonde woman. Anyway, how is the hardwood production going?
Produce at least 200 Hardwood.
50 Experience Points
50 Hardwood Planks
The new materials25-60
As you no doubt remember, we introduced new building materials some time ago. However, we did not check whether we had a positive balance and had even constructed new buildings, which also produce some of these materials. So it is now time to balance these resource chains. Take a look at your economic overview and raise production of these new materials to a decent value.
Very well, it can stay like this for now. I have already told you this, but it's very important older production chains need to be updated over and over again, as many resources are consumed by multiple production circles.
Have a production value of at least 0 every 12 hour(s) for Hardwood.
Have a production value of at least 600 every 12 hour(s) for Hardwood Planks.
Have a production value of at least 0 every 12 hour(s) for Deposit: Hardwood.
Have a production value of at least 600 every 12 hour(s) for Marble.
60 Experience Points
100 Hardwood Planks
100 Marble

About Zone-Wide Buffs18-75
Not all buffs are applied to buildings; some are applied to a whole island! You can check which of these are currently active by clicking on the golden sparkles in the resource bar at the top of the screen.
The window might have been empty. We'll take care of that in the next step!
Open the zone-wide buffs window.
1 Fairy Fire

My First Zone-Wide Buff18-75
Let's try using a zone-wide buff! You can easily identify them in the star menu thanks to their green border. Buff your home island with the fairy fire I gave you earlier and observe its effects in the zone-wide buffs window.
See how the buff's listed in the window now? You can even cancel it early if you want to get rid of the effect. I'll give you some more to play around with.
Use 1x Fairy Fire buffs on your own island.
Open the zone-wide buffs window.
1 Fairy Fire
1 Reindeer Bait

Leadership Training19Most of your generals have years of experience on the battlefield, but they are woefully out of date when it comes to modern military science. I'm sure at least one of them would appreciate some further education.
That was an all-round impressive display of diligent studying. I'm sure your general has learned enough, and is eager to put all that knowledge into practice. Your other generals almost look jealous. Why not give them some books to read when the opportunity presents itself.
500 Coins
Communication19-75
The first step to leading an army is a good understanding of communication. Luckily, I know just the book to get you started.
As expected, our student is showing great promise already.
Invest at least 1 Manuscript(s) into one single General
250 Bread
100 Brew
Tactics19-75
Your generals enjoyed the most excellent training, but military tactics have advanced a lot since then. It would be a good idea to read up on recent developments.
Your general must be a tactical prodigy! Other students need years to memorize all of this.
Invest at least 5 Manuscript(s) into one single General
100 Coal
300 Brew
Logistics33-75
Our student is doing well. Next, we will focus on the often overlooked matter of logistics. How do you optimize supply routes? How do you ensure that medical personnel are where they're most needed?
Your general is simply breezing through these lessons. At first I suspected cheating, but the results really speak for themselves.
Invest at least 10 Tome(s) into one single General
200 Coal
250 Marble
Strategy45-75
This final discipline might also be the most important one. A perfect strategy can sometimes turn even overwhelming odds around in your favor. These books might be expensive to produce, but I'm sure they'll be worth it.
That marks the end of our course on military strategy. Considering the difficulty of the material, your general once again performed amazingly...
Invest at least 6 Codex(s) into one single General
300 Coal
250 Granite

Militia20Recruits will not suffice as units for all types of battle. By the time we complete this quest chain, you will have militia as a new unit possibility. Short quest chain To complete the main quest, finish all its subquests.
You've managed to finish all the subquests. You are now able to produce and recruit militia. Short quest chain finished.
2 Exotic Fruit Basket
Iron on the island20-60
Hmm… I can see a lot happened while I was away… Fancy-schmancy trade office. However, reports have reached me that this island holds iron deposits. If true, that would be splendid, because we could use them to produce better weapons.
So our information was correct - we have iron deposits. Lucky for us. We will be able to make a lot of beautiful things from them.
Find 1 new Iron Ore deposit(s).
Have 1 level 1 iron mine(s) of any type in your island.
300 Experience Points
The iron smelter20-60
But first we have to smelt the iron. Basically, you should proceed in the same way as with copper ore, so build an iron smelter and smelt away.
Strange… What? Oh nothing. I just received a weird letter from my daughter, but never mind. You know what to do next.
Have at least 1 (s) on your island.
180 Experience Points
The iron weaponsmith21-60
Correct! We still need an iron weaponsmith. Just remember that the production of iron weapons uses more resources than for bronze ones.
This is music to my ears. Solid weapon production is always a good base for a successful kingdom. But enough chatter - now action is needed.
Have at least 1 (s) on your island.
100 Experience Points
Everything gets optimal21-60
Your military has grown really fast, and I've just checked out your new militia. Tough men. They need iron swords, am I right? Have you optimized your iron production already?
You are getting better and better, I have to admit. It's probably no longer necessary to treat you with so much care. If you continue like that, you will achieve everything you desire.
Have a production value of at least 0 every 12 hour(s) for Iron.
Have a production value of at least 0 every 12 hour(s) for Coal.
Have a production value of at least 60 every 12 hour(s) for Iron Swords.
150 Experience Points
50 Coins
Militia training21-60
You might be able to guess what comes next militia training. Compared to weapons, the militia need more time and resources to be built, but in return they can do more.
Training the militia really isn't easy. By the way, you should keep an eye on your population because regardless of what you do, you'll always need settlers, whether they're military units, mine workers or woodcutters.
Own 50 Militia.
100 Experience Points
The militia21-60
Training finished. Now things can begin. Let your militia fight for you and see for yourself what they are capable of. You can also mix up different unit types in one army.
So what do you think? Not bad is it? That is the result of the splendid training program I personally arranged. Feel free to keep training more units.
Defeat a bandit camp in your home zone with 50 or more militia.
150 Experience Points
10 Iron Swords

Treasure search16Your explorer reports a friend has told him about a treasure. He would be glad to retrieve it for you, but needs the time to do it. Once you agree, simply check your star menu and send him on short treasure search.
I am really curious as to what the explorer will find. He will be returning in 6 hours, so you can give him some new orders then. Just remember you cannot cancel the search.
1 Mysterious Adventure Box
Coins on the street20-60
A settler has come to me and said that during one of his journeys he found coins - quite a lot of them. Maybe your explorers will also find some when they go searching for treasures?
He really found coins lying unclaimed on the street. Unbelievable how careless people are with their cash. But we can make good use of them, so who cares…
Earn 1 Coins through treasure searches (medium).
220 Experience Points
New explorer route32-60
Pssst… I've explored a new route containing many treasures. It takes a little time, because the paths are often very steep, but you can find the nicest things there. I'll give you the information, but you'll owe me a favor…
So, did your explorer find something interesting? I told you it would pay off. Anyway, I must go quickly. Until next time.
Earn 1 Granite through treasure searches (long).
200 Experience Points
The last route41-60
Hmm… You've upgraded your military quite a lot. Let me guess, that was my father's idea. He has always believed that more is more. Anyway, the real reason I'm here is because I've found a new route for your explorer.
Excuse your explorer when he sometimes comes back without an adventure - this route is quite dangerous and sometimes falling back is the better alternative. I have no further routes I can give you. Have fun!
Earn 500 Granite through treasure searches (very long).
Earn 500 Exotic Wood through treasure searches (very long).
8000 Experience Points

Storage20Storage capacity is always very important. By the time we complete this quest chain, you will have a large storage capacity and the knowledge necessary to increase it further. Long quest chain To complete the main quest, finish all its subquests.
You've managed to finish all the subquests. You have continuously increased your storage capacity. Long quest chain finished.
1
Task from the king20-75
I've just received a message from the king. He has decided to assign you a task. He wants you to have the biggest storage capacity in all the land. Before that though, he'd like to test whether you are up to the task, so he'll start with a smaller goal.
You passed this test. I will contact the king immediately. As soon as I have an answer, and am notified of his next demand, I will inform you.
Have a storage capacity of 1100 or more.
165 Experience Points
Rats in the storehouse23-60
Eek! We have rats in our storehouses! We should renovate as soon as possible and chase the rats away. The best thing would be to combine renovation with an increase in storage capacity. The king is sure to ask for this soon anyway.
Yes, much better. I hate rats, but at least they have helped us be better prepared for the king's next task.
Have a storage capacity of 2500 or more.
70 Experience Points
50 Marble
Self initiative28-60
Strange... It's been a while since we were tasked with expanding our storage capacity. Don't you think that's a little curious too? Do you believe we should just keep on expanding? Maybe the king expect us to show some initiative.
It seems that we had the right idea about this. I've heard that the king really appreciated our initiative. As a reward, he has sent us some resources to support us.
Have a storage capacity of 13000 or more.
50 Experience Points
100 Marble
100 Hardwood Planks
A generous reward33-60
So, how are things? Ready for a new task from the king? It seems you never fail to satisfy him. I've never known him to support someone that willingly. Well then, on to dealing with the storage capacity!
Wow, that was a really generous reward. I hope no envious individual will try to tarnish your success. We better keep our eyes open, just in case.
Have a storage capacity of 15000 or more.
50 Experience Points
200 Granite
Storehouse isolation39-60
Greetings. It's always a pleasure to see you. I just wanted to let you know that the amount of resources suffice, and that everything technical is working fine. However, we could do with better isolation for the storehouses here and there. Would it be possible to upgrade one or two?
Oh wonderful. Now we can store the items way better. I'm sorry I always seem to ask you for something when I come for a visit. Next time I promise we'll just have a nice chat.
Have a storage capacity of 20000 or more.
1500 Experience Points
The last task43-60
Ah, it's good to be home again. I am sorry for not contacting you for so long, but I had a lot of things to discuss with the king. He has also given me a new task for you. It's the last one, so he has promised a substantial reward.
Excellent! The king was enthusiastic and has commissioned delivery of the reward, a really generous reward! Congratulations. In any case, you have definitely secured the king's favor.
Have a storage capacity of 30000 or more.
5000 Experience Points
Fitting in with the cityscape47-60
Your city has become really glorious. Now we can slowly begin finishing it off. I'm thinking particularly of the storehouses - we should align them with the cityscape. The upgrade takes a lot of time and resources, so you'd better start as soon as possible.
Well, that looks way better. I'm surprised how fast you did this. Now, there is only a little bit of work left to do to make your city perfect.
Have a storage capacity of 35000 or more.
7600 Experience Points
The perfect city50-60
You've nearly done everything a man can do. The time has come to make your city perfect, and upgrade your mayor's house to level 5. It's almost unbelievable to see you come this far. I never imagined you would do so well. I am proud of you.
So, you've mastered everything there is to do with the store. When we began settling I could never imagined such success. I am glad I was allowed to assist you.
Have a storage capacity of 50000 or more.
500 Gems
100 Granite

First strike units23Not all units attack at the same time. By the time we complete this quest chain, you will know what first strike means, and what cavalry is. Short quest chain To complete the main quest, finish all its subquests.
You've managed to finish all the subquests. You are now able to produce and recruit cavalry. Short quest chain finished.
1 Improved Drill Plan
New stables23-60
The group of riders arrived a short while ago. They would like to rest but we have no place for their horses. Maybe we can build them a little stable?
The travelers were really pleased about the stable. One of your settlers is taking care of the stable and has begun to raise horses, just in case you need some in the future.
Have at least 1 (s) on your island.
100 Experience Points
No wheat for the horses23-60
The settler in charge of the stables came to see me a while ago and told me the farmers refuse to give him wheat unless they have official confirmation that enough wheat is being produced. Could you please check if there is any way to improve wheat production, and inform the farmers?
I have spoken to the stable manager once again, and he is now receiving enough wheat to feed his horses. Soon the first horses will be ready.
Have a production value of at least 0 every 12 hour(s) for Wheat.
Have a production value of at least 0 every 12 hour(s) for Water.
Have a production value of at least 0 every 12 hour(s) for Flour.
Have a production value of at least 120 every 12 hour(s) for Bread.
Have a production value of at least 120 every 12 hour(s) for Horse.
100 Experience Points
100 Gold Ore
Cavalry23-60
We have stables and nobody tells me? That is splendid! Now, we can begin to train the cavalry. There are a lot of qualified settlers we can train as cavalrymen. The more the better.
You should remember that cavalry always attacks first, targeting the weakest enemy unit first. This will be very useful in your upcoming battles.
Own 15 Cavalry.
100 Experience Points
Tactician23-60
The little… What? Oh, I just got a letter from the former comrade I was telling you about earlier. He says that I'm incapable of defeating a bandit camp using just 50 cavalry or more.
Not that I couldn't do it on my own… but thank you. With that, he has already lost the second bet, the blockhead. He will never learn his lesson.
Defeat a bandit camp on your home zone using 50 or more cavalry.
50 Experience Points
50 Horse

Trial blasting operation24-75
You're not going to believe who's offered to work for us. A shotfirer wants to demonstrate his skills, by blowing up a mountain for us. Shall we give it a try? If yes, you can find him in the star menu.
Oh, this worked perfectly! I think we need more. Visit the trader if you want to buy some.
Use 1x Shotfirer buffs on your own island.
30 Experience Points

A good book25The Manuscripts were a great starting point for the education of your Settlers. Now we should build upon this and take it one step further.
This is amazing. Our books will be in everyone's hands, just imagine!
30 Settlers
Reading Material24-75
With Manuscripts, we won't be able to cover all the aspects of our more complex crafts. It is about time we expanded our capacities to accommodate better document production.
Excellent! With such an economy in supporting us it should be easy to bring our endeavor to the next level.
Have a production value of at least 264 every 12 hour(s) for Hardwood.
Have a production value of at least 180 every 12 hour(s) for Water.
Have a production value of at least 216 every 12 hour(s) for Iron Ore.
Have a production value of at least 180 every 12 hour(s) for Coal.
75 Experience Points
Eureka!25-75
I have been struck by an idea that might just change the way we share writing. It's this concept for reusing printing stencils, but it will require all-new production methods. Provide a Lettersmith to produce the printing press letters!
Working with you is a breeze. I can't wait to see this new technology in practice!
Own at least 1 Lettersmith(s)
30 Coal
50 Hardwood Planks
Step up25-75
Our new printing approach requires a more robust type of paper, so we will be needing some new workshops. Build an Intermediate Papermill so we can work with our new technology.
This significantly increases our wood consumption, which is worrying, but progress cannot be stopped. By all accounts, it's a considerable achievement for education in your kingdom!
Own at least 1 Intermediate Papermill(s)
30 Copper Ore
50 Bread
A real page turner25-75
The new formats look quite impressive. I can't even imagine what knowledge they might be able to carry. I recommend producing and distributing some Tomes as soon as possible.
Isn't it a sight to behold, this Tome? I'm sure whomever the beneficiary is will appreciate this gift.
Produce at least 1 Tome(s) in your bookbinder.
80 Coins