Fisherman
Detail tab: | ![]() Produces fish to create special items in the provision house. |
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To reposition buildings: | Yes |
Hitpoints: | 500 ![]() |
Trade: | No |
Size: | ![]() |
Level: | 6 |
Production: | ![]() ![]() ![]() 3 m |
Cost Production: | ![]() ![]() |
Level | Building upgrades | ![]() |
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1 m | ![]() ![]() |
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2 m 30 s | ![]() ![]() |
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60 m | ![]() ![]() |
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24 h | ![]() ![]() |
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7 d | ![]() ![]() |
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7 d | ![]() ![]() |
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Productivity Buffs — Fisherman
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![]() ![]() Effect +400% outputTarget Fisher, Fish FarmDuration 6 hours (9 hours on friend/guild member) |
Yes | Yes | 400 % | 6 h 9 h |
Buildings | Home Island Friends |
Productivity Buffs |
![]() ![]() This guide will teach your settlers how to handle food production more efficiently.Zone Effect +200% outputTarget Fisherman, Fish Farm, Farm (Normal, Improved), Silo (Normal, Improved), Mill, Bakery, Hunter, Deerstalker, Butcher (Normal, Improved), Brewery, Friary, Epic Farmyard (Farm, Silo, Mill, Bakery, Brewery)Duration 4 hours (6 hours on friend/guild member) |
Yes | Yes | 200 % | 4 h 6 h |
Buildings | Home Island Friends |
Zone-wide buffs |
![]() ![]() Effect +400% outputTarget Fisherman, Fish Farm, Well, Deep Well, Bottomless Well, Artesian Well, Watermill, Improved Watermill, Magnificent WatermillDuration 90 minutes |
No | No | 400 % | 1 h 30 m | Buildings | Home Island | Zone-wide buffs |