Units

Experience Points Damage Hitpoints Accuracy% Skills + Initiative
RecruitRecruit
A unit with decent HP and AD and low production costs. The first target of non-flanking enemies.

Cost
Settlers x 1
Brew x 5
Bronze Swords x 10

2 15 – 30 40 80%
MilitiaMilitia
Can absorb and do more damage than the recruit, but has slightly higher production costs.

Cost
Settlers x 1
Brew x 10
Iron Swords x 10

9 20 – 40 60 80%
BowmanBowman
A cheap unit, that can do a good amount of damage, but has very low HP.

Cost
Settlers x 1
Brew x 10
Bows x 10

3 20 – 40 10 80%
CavalryCavalry
A very squishy unit that deals low damage.
It attacks first, and uses flanking to attack the enemies with the lowest HP.

Cost
Settlers x 1
Brew x 30
Horse x 40

8 5 – 10 5 80% First strike – First strike
Flanking – Flanking
SoldierSoldier
A pretty tanky unit with decent AD and production costs.

Cost
Settlers x 1
Brew x 15
Steel Swords x 10

10 20 – 40 90 85%
LongbowmanLongbowman
A unit with decent production costs, that can do a good amount of damage but has very low HP.

Cost
Settlers x 1
Brew x 20
Longbows x 10

8 30 – 60 10 80%
SentinelSentinel
A unit with high HP, decent amount of AD but high production costs.

Cost
Settlers x 1
Brew x 50
Damascene Sword x 10

20 20 – 40 120 90%
CrossbowmanCrossbowman
A unit with pretty high AD but also accordingly high production costs.

Cost
Settlers x 1
Brew x 50
Crossbows x 10

20 45 – 90 10 80%
CannoneerCannoneer
An expensive unit that attacks after most other combatants. It makes up for its lack of speed with high AD and decent HP. Cannoneers also deal double damage when tearing camps down.

Cost
Settlers x 1
Brew x 50
Cannons x 10

30 60 – 120 60 90% Demolition – Demolition
Last strike – Last strike
SwordsmanSwordsman
A basic elite unit with average AD but high HP. The first elite-target of non-flanking enemies.

Cost
Settlers x 1
Brew x 50
Platinum Sword x 1

49 40 – 80 150 90%
Mounted SwordsmanMounted Swordsman
A specialized defensive elite unit that makes up for its low AD with exceptionally high HP.

Cost
Settlers x 1
Brew x 50
Platinum Sword x 1
Battle Horse x 1

66 25 – 50 250 90%
KnightKnight
A relatively cheap elite unit that attacks first but has mediocre AD and HP.

Cost
Settlers x 1
Brew x 50
Battle Horse x 1

18 35 – 70 80 90% First strike – First strike
MarksmanMarksman
A basic elite unit with good AD but low HP.

Cost
Settlers x 1
Brew x 50
Arquebuse x 1

21 50 – 100 50 90%
Armored MarksmanArmored Marksman
An expensive elite unit specialized for offense. It flanks units with the lowest HP, but its high AD makes it valuable against strong targets too. However, it does have low HP.

Cost
Settlers x 1
Brew x 50
Arquebuse x 1
Platinum Sword x 1

69 100 – 200 50 90% Flanking – Flanking
Mounted MarksmanMounted Marksman
An elite unit specialized in fighting large groups of weak enemies. It attacks first, and can divide its high AD between multiple targets, although it does have low HP.

Cost
Settlers x 1
Brew x 50
Arquebuse x 1
Battle Horse x 1

38 50 – 100 50 90% First strike – First strike
Splash damage – Splash damage
BesiegerBesieger
An expensive elite unit that attacks last, but with devastating effect. It has exceptional AD, which it can divide among multiple targets, and deals double damage when tearing a camp down. Its HP is mediocre, however.

Cost
Settlers x 1
Brew x 50
Mortar x 1

70 100 – 200 80 90% Demolition – Demolition
Last strike – Last strike
Splash damage – Splash damage